That sort of overlapping/orthogonal progression is great and I tried to achieve it in F:NV. 44 Magnum ammo is relatively rare (IIRC) when you get the first DE from Garl, it promotes more deliberate, considered use of the weapon and suggests keeping the 10mm pistol around as backup. 44 did more damage than the 10mm pistol, it had a lower ammo cap. I really liked how even though the Desert Eagle. I also felt like Fallout 1 (especially) had great gun progression. “ I didn’t think of making the F:NV guns differ from F3 as much as I tried to return to what I believed was the spirit of Fallout 1 & 2 guns: a mix of common real-world guns, some real-world niche guns, and some completely fictional guns. The differences are minor, but significant enough to make a difference to players who want to fiddle around with ammo subtypes. 357 magnum has a jacketed flat point variant. 44 magnum also has a semi-wadcutter variant, while. In F:NV, you can’t get armor-piercing rounds in a lever-action or a revolver – except for That Gun/the 5.56mm pistol. ![]() revolver/lever-action rimmed rounds) but of course between categories. This is not only true within a category (e.g.
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